Post by Timba on May 4, 2015 4:50:20 GMT
Kinfolk character creation Guide/Template:
www.scribd.com/doc/24439784/Character-Creation-Chart-Kinfolk
Gnosis will be allowed on a case-by-case basis only and requires approval prior to character submission.
Any Kinfolk with rare gifts, such as Gnosis, must be active in the room. Due to Gnosis being extremely rare in kinfolk, and that there is only a limited number allowed in the room, it is only fair to enforce this rule. Inactivity will result in the character being reconsidered, and the player possibly being asked to remove the Gnosis from the character in order to make room for active players who would like a chance at the rare gift.
Children characters must be connected to a guardian, a character of another player's who will take them on as a Ward. The Guardian character subsequently receives the Ward flaw (3 pts).
Before submitting a kinfolk character, please read all the information provided by the site on these type of characters. THEN contact one of the ST's to discuss the concept of the characters
Willpower
7 is the maximum willpower you can have at creation.
Merits and Flaws
Merits and Flaws are designed to give a little more substance to a character. It allows the character to act quirky at the wrong times and could get them into trouble. Even Merits can have their drawbacks. Keep these quirks in mind at all time while playing your character and it might make for a more interesting scene.
A character may gain an additional seven freebie points from flaws. More flaws may be added and the effects played in-game, but the character does not benefit from these flaws at the time of character creation.
If players do not play out their flaws, even when it could be detrimental to the character, then expect repercussions of some sort in the future.
Dark Fate: This is allowed but the character WILL DIE at some point. You have been warned.
Jack of all Trades: This merit is allowed for Skills or Knowledges, not both. Either Skills or Knowledges must be chosen at the time of character creation and noted on the character sheet; it cannot be changed later. This merit may not be taken multiple times to receive the benefit of both.
True Faith: This merit is not allowed at all.
True Love: The true love must be played by another player.
Freebie Point Costs
Attributes 5 Points Per Dot
Abilities 2 Points Per Dot
Backgrounds 1 Point Per Dot
Willpower 1 Point Per Dot
First Numina 7 Points for First Dot
Additional Levels (Same Phenomenon) 7 Points Per Dot
Second Numina or Second (New) Phenomenon 14 Points for First Dot
Third Psychic Phenomenon 14 Points for First Dot
Additional Hedge Magic Paths or Levels 7 Points Per Dot
Additional Hedge Magic Rituals 3 Points Each
www.scribd.com/doc/24439784/Character-Creation-Chart-Kinfolk
Gnosis will be allowed on a case-by-case basis only and requires approval prior to character submission.
Any Kinfolk with rare gifts, such as Gnosis, must be active in the room. Due to Gnosis being extremely rare in kinfolk, and that there is only a limited number allowed in the room, it is only fair to enforce this rule. Inactivity will result in the character being reconsidered, and the player possibly being asked to remove the Gnosis from the character in order to make room for active players who would like a chance at the rare gift.
Children characters must be connected to a guardian, a character of another player's who will take them on as a Ward. The Guardian character subsequently receives the Ward flaw (3 pts).
Before submitting a kinfolk character, please read all the information provided by the site on these type of characters. THEN contact one of the ST's to discuss the concept of the characters
Willpower
7 is the maximum willpower you can have at creation.
Merits and Flaws
Merits and Flaws are designed to give a little more substance to a character. It allows the character to act quirky at the wrong times and could get them into trouble. Even Merits can have their drawbacks. Keep these quirks in mind at all time while playing your character and it might make for a more interesting scene.
A character may gain an additional seven freebie points from flaws. More flaws may be added and the effects played in-game, but the character does not benefit from these flaws at the time of character creation.
If players do not play out their flaws, even when it could be detrimental to the character, then expect repercussions of some sort in the future.
Dark Fate: This is allowed but the character WILL DIE at some point. You have been warned.
Jack of all Trades: This merit is allowed for Skills or Knowledges, not both. Either Skills or Knowledges must be chosen at the time of character creation and noted on the character sheet; it cannot be changed later. This merit may not be taken multiple times to receive the benefit of both.
True Faith: This merit is not allowed at all.
True Love: The true love must be played by another player.
Freebie Point Costs
Attributes 5 Points Per Dot
Abilities 2 Points Per Dot
Backgrounds 1 Point Per Dot
Willpower 1 Point Per Dot
First Numina 7 Points for First Dot
Additional Levels (Same Phenomenon) 7 Points Per Dot
Second Numina or Second (New) Phenomenon 14 Points for First Dot
Third Psychic Phenomenon 14 Points for First Dot
Additional Hedge Magic Paths or Levels 7 Points Per Dot
Additional Hedge Magic Rituals 3 Points Each